Pack Tactics. The wulg has advantage on an attack roll against a creature if at least one of the wulg's allies is within 5 feet of the creature and the ally isn't incapacitated.
Tailraider Mount. A Medium or smaller humanoid creature can ride on the wulg's back if it allows it. In such a situation, the wulg acts as a controlled mount. While being ridden, the wulg cannot attach itself to any targets.
Bite. Melee Weapon Attack: +4 hit, Reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 hit, Reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the wulg moved at least 20 feet straight toward a Medium or larger creature immediately before the hit, that target must succeed on a DC 12 Strength saving throw or the wulg attaches itself to the target (escape DC 12).
Crunch. While attached to a creature, the wulg makes one Bite attack against it.
Description
Wulgs greatly resemble a cross between a wolf and a badger, possessing a thick black and white striped pelt, a lithe frame and a long bushy tail. Their faces are long and tapering, and covered in black fur. Wulgs have been known to attack hunters if they come across them, but won't directly hunt them. They are capable of lunging and biting at foes, as well as performing an acrobatic grapple attack that requires hunters to move quickly lest they be stripped of their health.







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