Armor Class
8
(natural armor)
Hit Points
16
(2d10 + 4)
Speed
40 ft.
STR
12
(+1)
DEX
15
(+2)
CON
8
(-1)
INT
1
(-5)
WIS
6
(-2)
CHA
3
(-4)
Skills
Perception +3, Stealth +4
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.







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