Gargantuan Celestial
Armor Class 18 Natrual armor
Hit Points 320 (50d10 + 170)
Speed
STR
27 (+8)
DEX
10 (+0)
CON
21 (+5)
INT
6 (-2)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +11, CON +8
Damage Immunities Acid, Cold, Fire, Necrotic
Condition Immunities Charmed, Frightened, Restrained, Unconscious
Senses Passive Perception 18
Languages Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

The blackest scales. Armour of the abyssal godess. Yiazmat is blessed with the scales of absolute darkness. It takes 10 reduced damage on each hit. Additionally, magic is absorbed as HP equal to the hit dmg. 

Yiazmat will shed his scales, which drop down to the ground once he reaches 85% (272)HP. He will take 10 extra damage each hit, and lose his immunities. However, he gains +1d4 on all hit checks. 

Darkness consume all. Anyone hit by darkness attacks needs to roll a int. 10 saving throw to resist madness. if failed, they take 1d4 psychic damage. If failed consecutively, add 1d4 per previous turn failed. 

Ultima's sacrifice. At 25% (80)HP Yiazmat lets out a bloodcurling cry. Dark damage now applies a darkness stack. Additionally, Yiazmat summons an archdemon with his stats and current HP to protect his dragon heart. During this time, only the archdemon attacks, as Yiazmat cocoons himself. Upon defeating the archdemon, the dragon falls to the ground, lifeless.

Darkness stack. Dark damage no longer requires a saving throw, instead, any dark damage explodes immediately. additionally, each darkness stack increases the damage by 1d4.

Actions

Claw swipe. Melee Weapon Attack: +3 to hit, reach 10ft., 1 target  Hit: 7 (2d4 + 3) Dark damage. 

Dark breath. RangedWeapon Attack: +3 to hit, range 15 ft cone Hit: 10 (4d4 + 2) Dark  damage. Roll a con saving throw to take half DMG.

Gentle approach. Charge, +5 to hit, reach 30 ft. 1 target, hit: 5 (1d4 + 3) 
Yiazmat charges at the furthest target, sending them flying 30 ft away. If the player fails a con 10 ST, they get knocked down for a turn. 

Divine ray. Yiazmat readies to shoot a ray of Darkness from his core. On his next turn, everyone takes 2d6 + 2 dark damage. If he takes 15 damage before his next turn, he cancels his attack.

Archdemons Claw's. Melee Weapon Attack: +5 to hit, reach 10ft., 1 target  Hit: 7 (2d4 + 3) Dark damage. 

Archdemon's cry. The archdemon coils backwards, sounding a bloodcurling cry. Everyone takes one darkness stack.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. If a creature tries to move away from Yiazmat's back, it must succeed a DC 12 stealth check, else it gets swept by his tail and remains in place.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

One Deity among Dragons, One great Wyrm to rule all Wyrms of the World, by the Creator Himself created. Legend says it is an Anima, Guardian to a Sacred Blade. Though most sacred among its Kind, its great Power drove it to Madness, and in the End, it became a Threat to its own Creator. His Master was killed by Yiazmat, robbing Montblanc of all Joy in Life, and he would have Revenge.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Seo_Rak

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