Large unknown, Lawful Good
Armor Class 10 Natural Armor
Hit Points 500 (5d20)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Damage Vulnerabilities Fire
Condition Immunities Poisoned
Senses Passive Perception 5
Languages can understand sylvan but can't speak
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Action Name. Enter the description for your action.

Behemoth Blade. Melee Weapon Attack: +5 to hit, reach 10 ft., 2 target. Hit: 2 (3d10 + 3) [slashing] damage.

Moonblast. RangedWeapon Attack: +10 to hit, range 50 ft., 1 target. Hit: 1 (5d6 + 0) [necrotic] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Brave Sword (Costs 1 Actions). 1d6+4 slashing damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Able to cut down anything with a single strike, it became known as the Fairy King's Sword, and it inspired awe in friend and foe alike.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Angelfey

SawyersSkemes