Medium Humanoid (Human), Neutral Evil
Armor Class 18 (studded leather+1)
Hit Points 70 (11d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws DEX +7, CON +6
Skills Acrobatics +7, Perception +7
Damage Resistances Cold
Senses Passive Perception 15
Languages Common, Elvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. Abrexta makes two attacks with her longbow or 3 with her shortswords.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 4) piercing damage, plus 6 (1d10) cold damage.

Barrage. Abrexta fires an arrow, which splits into a 60 foot cone of ice shards. Each creature within the cone must make a DEX saving throw (DC: 15). A creature takes 3d8 piercing damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Self Interest. Abrexta can take the disengage, or dash action as a bonus action

Rune-Mark Cords. Abrexta can place a trap in a 20 foot line, 5 feet wide, starting at a point within 15 feet. If any creature steps on the trapped area, they take 3d8 cold damage and must make a CON saving throw (DC: 15) or roll a d4 and suffer the following condition for 1 minute, rerolling the save at the end of each of their turns. 1-Blinded, 2-Restrained, 3-Poisoned, 4-stunned. The trap disappears once this trap is triggered, and multiple can be active at once.

 

Legendary Actions

Old Habits Kill Hard. Abrexta used to work alone and is capable of turning a bad situation to her advantage. Whenever Abrexta rolls initiative with no allies other than Saewin the Iron Ox, she gains the ability to activate her Rune-Marked Cords as a legendary action. If any other creature she considers an ally rolls initiative, she loses this ability.

Monster Tags: NPC

Habitat: Urban

Edgelord_Picasso

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