Multiattack. Abrexta makes two attacks with her longbow or 3 with her shortswords.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 4) piercing damage, plus 6 (1d10) cold damage.
Barrage. Abrexta fires an arrow, which splits into a 60 foot cone of ice shards. Each creature within the cone must make a DEX saving throw (DC: 15). A creature takes 3d8 piercing damage on a failed save, or half as much damage on a successful one.
Self Interest. Abrexta can take the disengage, or dash action as a bonus action
Rune-Mark Cords. Abrexta can place a trap in a 20 foot line, 5 feet wide, starting at a point within 15 feet. If any creature steps on the trapped area, they take 3d8 cold damage and must make a CON saving throw (DC: 15) or roll a d4 and suffer the following condition for 1 minute, rerolling the save at the end of each of their turns. 1-Blinded, 2-Restrained, 3-Poisoned, 4-stunned. The trap disappears once this trap is triggered, and multiple can be active at once.
Old Habits Kill Hard. Abrexta used to work alone and is capable of turning a bad situation to her advantage. Whenever Abrexta rolls initiative with no allies other than Saewin the Iron Ox, she gains the ability to activate her Rune-Marked Cords as a legendary action. If any other creature she considers an ally rolls initiative, she loses this ability.
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