Legendary Resistance (3/Day). If the itadori fails a saving throw, he can choose to succeed instead.
Multiattack. Itadori can make four attacks with any type of attack
Cranium Impact. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (3d10 + 10) bludgeoning damage plus 9 (3d8) bleed damage.
Cleave. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (10d6 + 10) slashing damage.
Divergent Cleave. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (10d6 + 10) slashing damage.
Divergent Fist. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (3d10 + 8) bludgeoning damage.[rollable];{"diceNotation":"1d20","rollType":"to hit","rollAction":"Divergent Fist"} that many turns later it hits again
Sukuna's Presence. Each creature of itadori's choice that is within 120 feet of itadori and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the itadoris sukana's Presence for the next 24 hours.
Domain Expansion: Malevolent Shrine (Recharge 5–6). itadori gives skunk the reigns allowing him to summon his domain hitting everyone inside with a series of rapid slashes the opponent must make a dc20 con save on a fail receive 67 (20d8) acid damage on a failed save, or half as much damage on a successful one.
Reverse Cursed Technique. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (10d10 + 25) healing damage.
Black Flash. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 17 (13d6 + 29) bludgeoning damage.
Dismantle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (5d8 + 10) slashing damage
Black Slash. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 17 (13d6 + 29) slashing damage.
Reverse Cursed Technique. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 10) healing damage.
Manji Kick. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (3d12 + 10) bludgeoning damage.
Reverse Cursed Technique. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (10d10 + 25) healing damage.
The Itadori can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. Itadori makes a Wisdom (Perception) check.
Black Flash Kick. itadori makes a Black Flash drop kick The opponent must do a dc 22 str save or be knocked prone.
Legendary Black Flash combo Attack (Costs 4 Actions). Itadori proceeds to hit four connective black flash moves in a row. the player rolls four separate black flashes if any miss the attack end there but if three hit the last one has advantage and nat 1 protection.
Description
Yuji itadori is a being harboring the soul of the king of curses a being of pure evil bent on destruction. well that's in most timelines but in a very small number skunk became benevolent even good in two of them. this itadori is from one of those two him and sukunas relation is awesome they cooperate forming attacks and swapping on the fly they even found a way to control the body at once via sukuna partially reincarnating allowing him and itadori to control the body at once. skunk teaches him everything he knows about cursed techniques and cursed energy while itadori learns things even sukuna hadn't known such as Black Flash.
Previous Versions
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10/18/2023 7:58:03 PM
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Posted Oct 28, 2024"Healing damage" is wild