Armor Class
20
Nature Armor
Hit Points
175
(25d20 + 2)
Speed
50 ft., burrow 30 ft., climb 20 ft.
STR
15
(+2)
DEX
19
(+4)
CON
17
(+3)
INT
20
(+5)
WIS
17
(+3)
CHA
13
(+1)
Saving Throws
DEX +9, INT +10
Skills
Nature +14
Damage Resistances
Fire
Damage Immunities
Acid
Senses
Darkvision, Passive Perception 15
Languages
Druidic, Dwarvish, Telepathy
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
Face Change: Zaricus can change his face really well and to not be fooled you have to roll a Wisdom saving throw DC 20.
Nature Spellcasting: Zaricus can do any Nature spell and any Animal spell or any Fey spell and a few others.
Actions
Lightning Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., any target. Hit: # (4d6 + 2) [Lightning] damage.
Meatal Bow. Ranged attack: +5 to hit, range 300 ft., one target.(3d6 + 1) [piercing] damage.
Vine Straggle. Ranged attack: +4 to hit range 100 ft one target 6d6.
Reactions
Nature's armor: Zaricus has a special type of armor that if he gets to half hit points he goes invisible.
Description
Zaricus was crowned king of nature by all creatures.







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