Medium swarm of Medium humanoids, Typically Neutral
Armor Class 20 Nature Armor
Hit Points 175 (25d20 + 2)
Speed 50 ft., burrow 30 ft., climb 20 ft.
STR
15 (+2)
DEX
19 (+4)
CON
17 (+3)
INT
20 (+5)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws DEX +9, INT +10
Skills Nature +14
Damage Resistances Fire
Damage Immunities Acid
Condition Immunities Poisoned, Prone
Senses Darkvision, Passive Perception 15
Languages Druidic, Dwarvish, Telepathy
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Face Change: Zaricus can change his face really well and to not be fooled you have to roll a Wisdom saving throw DC 20.

Nature Spellcasting: Zaricus can do any Nature spell and any Animal spell or any Fey spell and a few others.

 

Actions

Lightning Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., any target. Hit: # (4d6 + 2) [Lightning] damage. 

Meatal Bow. Ranged attack: +5 to hit, range 300 ft., one target.(3d6 + 1) [piercing] damage.

Vine Straggle. Ranged attack: +4 to hit range 100 ft one target 6d6.

Reactions

Nature's armor: Zaricus has a special type of armor that if he gets to half hit points he goes invisible. 

Description

Zaricus was crowned king of nature by all creatures.

Monster Tags: fey

Habitat: ForestGrassland

trevinlibbymckay

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