Cyber Link. X2- vespera and X3- aurora share a heath pool
Heat pipes. X2- vespera has a heat meter when the heat meter hits 100 or higher X2- vespera takes 1d100 fire damage per turn.
Flamethrower. RangedWeapon Attack: +1 to hit, range 100 ft cone. DC 15 (3d4) fire damage. adds 10 to the heat meter
Fire nuke. Ranged Attack: +1 to hit, 20 ft sphere. DC 20 (8d4) fire damage. add 50 to the heat meter.
Red hot jets. The mech can move 100ft adds 100 to the heat meter.
Flame Pillar. X2- vespera calls a red box from the sky which then promptly explodes into a pillar of flames 30ft wide 150ft tall all players in the range must make a dex save or take 25d4 fire damage adds 150 heat meter.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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