Huge Construct (Warforged), Chaotic Evil
Armor Class 16 (plate)
Hit Points 1500 (150d10 + 500)
Speed 50 ft.
STR
15 (+2)
DEX
20 (+5)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
5 (-3)
Saving Throws DEX +11
Skills Acrobatics +33
Damage Vulnerabilities Acid, Slashing from a Vorpal Sword
Damage Resistances Fire
Damage Immunities Lightning
Senses Blindsight 1500ft, Passive Perception 25
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Cyber Link.  X2- vespera and X3- aurora share a heath pool

Heat pipes. X2- vespera has a heat meter when the heat meter hits 100 or higher X2- vespera takes 1d100 fire damage per turn.

Actions

Flamethrower. RangedWeapon Attack: +1 to hit, range 100 ft cone. DC 15 (3d4) fire damage. adds 10 to the heat meter

Fire nuke. Ranged Attack: +1 to hit, 20 ft sphere. DC 20 (8d4) fire damage. add 50 to the heat meter.

Reactions

Red hot jets. The mech can move 100ft adds 100 to the heat meter.

Legendary Actions

Flame Pillar. X2- vespera calls a red box from the sky which then promptly explodes into a pillar of flames 30ft wide 150ft tall all players in the range must make a dex save or take 25d4 fire damage adds 150 heat meter.

Mythic Actions

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Reap_0170

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