Keen Smell. The Xoloitzcuintli has the advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The Xoloitzcuintli has an advantage on an attack roll against a creature if at least one of the Xoloitzcuintli's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Nuzzle. The Xoloitzcuintli approaches a creature within 5 feet and nuzzles it affectionately. The target must succeed on a DC 11 Wisdom saving throw or be charmed by the Xoloitzcuintli for 1 minute.
Deadly Leap. If the xolo jumps at least 10 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 15 Strength or Dexterity saving throw (target's choice) or be knocked prone and take (1d6 + 4) bludgeoning damage plus (1d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the xolo's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the xolo's space.
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Energizing Bark: The Xoloitzcuintli lets out an energizing bark that grants a bonus to the speed or damage of nearby allies. This bonus action could grant a temporary movement speed increase of 10ft or a advantage to the next attack roll.
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Scent Tracker: The Xoloitzcuintli uses its keen sense of smell to track a specific scent or individual, granting it advantage on Perception checks related to tracking that scent.
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Fetch: The Xoloitzcuintli retrieves a small, nearby object or item for its owner as a bonus action, using its speed and agility to do so quickly, only if it has not used it's full movement prior.
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Healing Lick: The Xoloitzcuintli can lick a wounded ally, providing (1d6) a small amount of hit points as a bonus action. This ability could act like a minor healing spell or feature.
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Alert Guard: The Xoloitzcuintli takes up a guard position and grants advantage on Perception checks to detect hidden or approaching enemies to itself and its allies as a bonus action.
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Opportunity Attack: If an enemy moves out of the Xoloitzcuintli's reach without disengaging, the Xoloitzcuintli can use its reaction to make a melee attack against that enemy. This is a standard reaction available to many creatures.
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Protective Instinct: The Xoloitzcuintli has a protective instinct and can use its reaction to interpose itself between its owner or an ally and an incoming attack. This may grant the protected character partial cover or impose disadvantage on the attacker's attack roll.
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Warning Bark: The Xoloitzcuintli has a keen sense of danger and can use its reaction to emit a warning bark, alerting its owner and nearby allies to potential threats. This could give allies an advantage on their initiative rolls or grant them a +2 bonus to their AC against the first attack from an unseen enemy.
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Evasion: The Xoloitzcuintli is nimble and can use its reaction to attempt to dodge out of the way of area-effect spells or effects, taking no damage on a successful Dexterity saving throw.
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Distraction: The Xoloitzcuintli can distract an opponent by barking, growling, or nipping at them. This might impose a disadvantage on the target's next attack roll or ability check.
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Defensive Stance: The Xoloitzcuintli can adopt a defensive stance, granting itself a temporary +2 to its AC for a round as a reaction.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Mexican Hairless Dog or Xoloitzcuintle, called the Xolo for short, is a hairless dog with soft skin. Slightly longer than they are tall, with a slim, elegant build, they come in three size varieties and also a haired version which should have a short, tight, flat and smooth coat with no undercoat. They have strong bodies with powerful claws. They can lack some teeth causing their tongues to flop from the side of their mouth in a comical manner.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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