Huge Dragon, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 150 (13d10 + 39)
Speed 20 ft., fly 80 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Half decayed Wyvern, its ribs are exposed, as is half of it's skull, the flesh that does remain is dark black and leathery, It's eyes are glowing dark blue/black. There is a blue/black glow that emanates from all of the exposed areas where the skin and flesh have rotten away.

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft, one target 2d6+2 piercing +2 necrotic damage

Claws. Melee Weapon Attack: +6; to hit, reach 5 ft., one target, 2d6+2 slashing damage +2 necrotic damage.

Stinger. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. 2d6 piercing damage. The target must make a DC 15 Constitution saving throw, taking 2d6 necrotic and 2d6 poison damage on a failed save, or half as much damage on a successful one.

Description

Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.

Habitat: HillMountain

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