Small Monstrosity, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 10 (1d6 + 1)
Speed 30 ft.
STR
18 (+4)
DEX
19 (+4)
CON
2 (-4)
INT
9 (-1)
WIS
1 (-5)
CHA
1 (-5)
Senses Blindsight 30 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Illumination. The beetle sheds dim light in a 10-foot radius.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage.

Kinetic Throw. Evocation Cantrip
Casting time: 1 action
Range: Touch
Components: S
Duration: Instantaneous

You manipulate the power of force to toss your target. Make a melee spell attack against a target up to one size category larger than you. On a hit, the target is thrown up to 10 feet from you in any direction and knocked prone. If the target is thrown into a space occupied by another creature, that creature must succeed on a Dexterity saving throw or be knocked prone.

This spell deals an additional 1d6 force damage to the target and the distance you can throw the target increases by 5 feet when you reach 5th level (1d6, 15 feet), 11th level (2d6, 20 feet), and 17th level (3d6, 25 feet). You can choose not to deal the additional force damage.

Telekinesis. 5th Level Transmutation
Casting time: 1 action
Range: 60 feet
Target: See Text
Components: V S
Duration: Concentration, Up to 10 mins

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

One use per day. 

Reactions

Disengage.
If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn.

Uncanny Dodge.
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Evasion.
You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Description

The yeetle beetle is an elusive creature that has the propensity to hurl objects or other adventurers at anything brave or stupid enough to invoke its ire. Its golden exoskeleton is used in many potent alchemical concoctions as a strengthening agent and is incredibly valuable. The nocturnal creature can be spotted by the faint glow its golden body gives off at night. Yeetle beetles are most commonly found underground and in dark forests.

This beetle is a mischievous thing, much preferring to dodge and inconvenience attackers until they get frustrated and lose their focus on it, or after being pelted and tossed around enough, give up and allow it to escape. It is not a combative creature but a clever one, relying on its speed and agility to confuse and confound those who would do it harm. Only when running is no longer an option does the beetle show its true telekinetic might.

Previous Versions

Name Date Modified Views Adds Version Actions
11/3/2023 2:24:03 AM
7
1
1.0
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestGrasslandUnderdark

SuperEchoBear

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