Large Elemental, Chaotic Evil
Armor Class 16
Hit Points 128 (16d10 + 48)
Speed 0 ft., fly 90 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Cold, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Auran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus (1d8) cold damage.

Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 14 Constitution saving throw. On a failure, a target takes 15 (6d8) Necrotic damage and is  rendered Unconscious. the target cannot regain consciousness while in the elemental's space.

If the saving throw is successful, the target takes half the necrotic damage as cold damage and isn't rendered Unconscious.

Description

An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.

Habitat: Mountain

Yanktank

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