Large Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 120 (7d8 + 21)
Speed 50 ft., climb 50 ft., swim 60 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +2
Damage Resistances Fire
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 15
Languages Understands Common, Elvish, and Dwarvish but cannot speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The guard drake makes one Bite attack and two claw attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) Slashing damage.

Bonus Actions

Chameleonic Skin: Twice per day this creature can camoflage itself, rendering it almost entierly invisable. A perception check of 14+ is required at the start of every combat round to be able to see the creature. If the perception check is succesfull, attacks on this creature have disadvantage. 

Description

A hulking creature, the Xeno Drake hunter is a ruthless predator that stalks its prey over the corse of several days. Harrying its targets until they are left defensless and confused before it delivers the final blow. 

Habitat: ArcticDesertForestMountainSwampUnderdarkUrban

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