Medium Undead, Neutral Evil
Armor Class 16 Rusty plate
Hit Points 68 (8d8 + 32)
Speed 20 ft.
STR
16 (+3)
DEX
7 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie knight makes two mêlee attacks.

Diseased Greatsword. Mêlee weapom attack: +5 to hit, reach 5ft, one target. Hit: 10 (2d6 +3) slashing damage. After a creature is hit by this greatsword the target has to make a constitution saving throw (DC 15). On a failed save the target is infected with Sight rot (DMG 257). If the target is already infected nothing else happens.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Heavy crossbow. Ranged weapon attack: +0 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

Sijtze1996

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