Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 16 (Natural armor)
Hit Points 250 (10d20 + 50)
Speed 40 ft., climb 40 ft., swim 60 ft., walk 60 ft.
STR
20 (+5)
DEX
19 (+4)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws STR +8, DEX +7, CON +6
Skills Arcana +14, Intimidation +14, Stealth +16
Condition Immunities Blinded
Senses Blindsight, Tremorsense, Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Acid Blood. The blood of the Xenomorph is acid and can make anything melt.

Tactical Movement.  The Xenomorph can move in every way except for flying, if it forces a face hugger down an angels throat, it will cause the Xenomorph that bursts out to have wings.

Actions

Call Swarm. The Xenomorph calls out to get help, atleast 10 new Xenomorphs are guaranteed to come, the amount can be more.

Tail Slash. Melee Weapon Attack: +6 to hit, reach 10 ft., 3 target. Hit: 20 (5d4 + 12) slashing damage. 

Face Hugger. RangedWeapon Attack: +7 to hit, range 10/250 ft., 1 target. Hit: 60 (3d20 + 20) acid damage.

Reactions

Impregnate. When the Xenomorph reaches low health it will force a face hugger down the opponent's throat and later the face hugger will burst out of the opponent's stomach, birthing a nex Xenomorph, the baby will feast on it's host.

Description

The Xenomorph is a unknown species of alien that is extremely dangerous, and has wiped out many civilizations, they will kill relentlessly to cause more Xenomorphs to be born.

Monster Tags: humanoid

Habitat: Underdark

Skull36801

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