Spellcasting.
Yasuyoshi doesn't qualify to lvl casting instead being simply beyond that. Her spellcasting ability is wisdom and her spell DCs are 25. It is up to the DM to chose Yasuyoshis exact spellslot counts
Any fire related spell can be cast 1 lvl lower than normal.
Teleportation (teleportation circles). Telepathy. Aid (increases by 20 instead of 5). Calm Emotions. Greater Restoration. Mass Cure wounds (4d10). Power word Heal. True Resurrection. Mending. Mass heal. Heal. Speak with animals. Feather fall(self only). Enhance ability. Dispel magic.
Multi attack. Yasuyoshi can slash 3 times and do one other specialized attack
Slash. +12 to hit, 5ft range, one target. Damage: (2d20+10 slashing)
Tail. (1 turn CD) Yasuyoshi sweeps with one of her tails causing everyone within a 15ft range to make a DC 25 str or con save, upon failure they are knocked prone.
Bite. +13 to hit, 5ft range one target, damage: (3d10+20 piercing)
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Yasuyoshi has 3 legendary actions
Restore (Costs 1 Action, can only be used once). If brought to 0 hit points Yasuyoshi instead goes to 125 hit points with 50 temporary hit points that will dispel after 3 turns.
Fox fire. (1 action) Yasuyoshi sends a fire so bright that it casts 2 fire storms and forces everyone to make a DC 25 con save or be blinded for 1d4 turns
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Yasuyoshi is an 8 tailed fox of about average size, with red being her main colour and white accents.
Yasuyoshi is a kitsune over 800 years old whom simply is curious of what is happening, typically Yasuyoshi doesn't try unless a good reason is given
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.






