Large Undead, Neutral Evil
Armor Class 11
Hit Points 147 (10d12)
Speed 40 ft.
STR
25 (+7)
DEX
12 (+1)
CON
18 (+4)
INT
1 (-5)
WIS
3 (-4)
CHA
5 (-3)
Senses Passive Perception 7
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Action Name. Enter the description for your action.

bite attack. : +6 to hit, reach 5 ft., 1 target. Hit: 18 (4d6 + 8) [slashing] damage. 

claw attack. +6 to hit, reach 5 ft., 1 target. Hit: 34 (6d8 + 8 [slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

huge, slashed, arrows sticking out of him, and one eye is gone.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalDesertForestGrasslandHillMountainSwampUrban

Shadowdeath3000

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