Medium Undead (Lizardfolk), Unaligned
Armor Class 12 (natural armor, shield)
Hit Points 13 (3d6)
Speed 30 ft., swim 30 ft.
STR
17 (+3)
DEX
7 (-2)
CON
10 (+0)
INT
4 (-3)
WIS
6 (-2)
CHA
7 (-2)
Saving Throws STR +5
Skills Perception +3, Stealth +4, Survival +5
Damage Vulnerabilities Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 10
Languages Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

undead fortitude: if the lizardfolk is dropped to under 1 hit point it will make a con. save with a DC equal to the damage and the the modifier you used.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

 

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

zombie Lizardfolk are primitive undead reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.

Monster Tags: humanoid

Habitat: ForestSwamp

SANDER123457

Comments

Posts Quoted:
Reply
Clear All Quotes