Undead Fortitude. If damage reduces the undead necromancer to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead necromancer drops to 1 hit point instead.
Multiattack. The undead necromancer makes two Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Spellcasting. The undead necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: dancing lights, mage hand, prestidigitation
2/day each: bestow curse, mage armor, web
1/day: dimension door, shadow of moil
Summon Undead (1/Day). The undead necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the undead necromancer , whom they obey. They take their turns immediately after the undead necromancer . Each lasts for 1 hour, until it or the undead necromancer dies, or until the undead necromancer dismisses it as a bonus action.
Grim Harvest. When the undead necromancer kills a creature with necrotic damage, undead necromancer regains 5 (1d8) hit points.
Description
Necromancers study the interaction of life, death, and undeath. Some necromancers dig up or purchase corpses to create Undead servitors. Some, in their study of undeath, try to become liches. When such an attempt fails, it tends to result in an undead necromancer, which lacks the capacity to come back more than once from death due to not having a phylactery.
Undead Nature. An undead necromancer doesn’t require air, food, drink, or sleep.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.







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