Pack Tactics. The zergling has advantage on attack rolls against a creature if at least one of the zergling's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite and Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., single target. Hit: 13 (1d6 + 2d4 + 3) piercing damage. If the target is a creature, it must make a DC 12 STR saving throw or be knocked prone
Aggressive. As a bonus action, the zergling can move up to its speed toward a hostile creature that it can see.
Pounce. As a bonus action, the zergling can leap toward a hostile creature up to half the zergling's speed away that the zergling can see. The target creature must make a DC 13 CON saving throw or be knocked prone and take 1d6+4 bludgeoning damage.
Burrow. As a bonus action, the zergling can burrow under the ground or burst back out of the ground. Doing so requires 20 feet of movement speed. While this creature is burrowed under the ground, it cannot make attacks and moves at half speed.
Description
A lowly melee unit of the Zerg horde. An insectoid creature with a thin carapace and large teeth and claws, this quadraped typically fights in massive swarms to overwhelm the enemies of the zerg through sheer numbers. Its largest claws are on an extra pair of arms that reach above its body. The body of the creature itself is around the size of a large dog and looks much like a leaned-forward theropod. Some variants of this creature are capable of leaping up and down cliffs with a large pair of gliding wings and another variant grows much more quickly, and in groups of three. This second variety are distinct with their large sail across their back.
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