Large Undead, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 175 (10d20 + 60)
Speed 25 ft.
STR
21 (+5)
DEX
8 (-1)
CON
21 (+5)
INT
5 (-3)
WIS
3 (-4)
CHA
5 (-3)
Skills Perception +2
Damage Vulnerabilities Radiant
Damage Resistances Poison
Damage Immunities Necrotic
Condition Immunities Frightened, Poisoned
Senses Darkvision, Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The giant makes two great hammer attacks.

Great Hammer. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Grapple. Melee Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 5 (3d10 + 5) bludgeoning damage.

Crush. Melee Weapon Attack (grappled enemy only): +8 to hit, range 60/240 ft., one target. Hit: 25 (4d10 + 10) bludgeoning damage.

Description

Undead hulks are a type of zombie that are made from physically dominant people in life - frequently orcs, goliaths, half-giants and the like. Capable of absorbing huge amounts of damage as well as dealing massive, crushing blows that make stone walls shake. 

SamMaayan

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