Armor Class
15
(natural armor)
Hit Points
175
(10d20 + 60)
Speed
25 ft.
STR
21
(+5)
DEX
8
(-1)
CON
21
(+5)
INT
5
(-3)
WIS
3
(-4)
CHA
5
(-3)
Skills
Perception +2
Damage Vulnerabilities
Radiant
Damage Resistances
Poison
Damage Immunities
Necrotic
Condition Immunities
Frightened, Poisoned
Senses
Darkvision, Passive Perception 12
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Multiattack. The giant makes two great hammer attacks.
Great Hammer. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Grapple. Melee Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 5 (3d10 + 5) bludgeoning damage.
Crush. Melee Weapon Attack (grappled enemy only): +8 to hit, range 60/240 ft., one target. Hit: 25 (4d10 + 10) bludgeoning damage.
Description
Undead hulks are a type of zombie that are made from physically dominant people in life - frequently orcs, goliaths, half-giants and the like. Capable of absorbing huge amounts of damage as well as dealing massive, crushing blows that make stone walls shake.







Comments