Medium Monstrosity, Neutral Good
Armor Class 13 natural armor
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
5 (-3)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5, Stealth +6
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.

Keen Hearing and Smell. Zanna has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Zanna has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Bonus Actions

 

Reactions

 

Legendary Actions

 

Mythic Actions

 

Description

 Zanna is like a wolf, but display spirit features. He can be a companion, upon his death he resurrect after 24 h near his master.

Lair and Lair Actions

 

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