Armor Class
13
natural armor
Hit Points
11
(2d8 + 2)
Speed
40 ft.
STR
13
(+1)
DEX
16
(+3)
CON
12
(+1)
INT
5
(-3)
WIS
13
(+1)
CHA
6
(-2)
Skills
Perception +5, Stealth +6
Condition Immunities
Charmed
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.
Keen Hearing and Smell. Zanna has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Zanna has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Bonus Actions
Reactions
Legendary Actions
Mythic Actions
Description
Zanna is like a wolf, but display spirit features. He can be a companion, upon his death he resurrect after 24 h near his master.
Lair and Lair Actions






