Huge Construct (Warforged), Chaotic Evil
Armor Class 15 (plate)
Hit Points 1500 (150d10 + 500)
Speed 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
5 (-3)
Saving Throws DEX +6
Skills Survival +30
Damage Vulnerabilities Acid, Bludgeoning, Cold, Fire, Force
Damage Immunities Lightning
Senses Blindsight 1500ft, Passive Perception 25
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Cyber Link.  X3- Aurora and X2- Vespera Share a heath pool.

Actions

 Ice Ray. Ranged Attack: 1d4 to work, range 50 ft cone. DC 15 (1d4) Ice damage. if save is failed the target is restrained. If X2- vespera is in the range remove 25 from its heat meter

Bonus Actions

Cold cells. can use Ice ray.

Reactions

Frost Armor. X3- Aurora gives a target 10 extra AC for 1 hit in exchange and a weakness to fire damage If X2- vespera is the target remove 50 from its heat meter

Legendary Actions

Cooling jets. X3- Aurora warps to X2- Vespera and clears its heat meter. 1 use

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Reap_0170

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