Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 25 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Infection. When a character is bitten they must make a constitution saving throw of 15 to see if they contract the plague. Nat 1 they immediately contract the plague and turn falling under dm control. 5 or lower they have 2 days to cure it, 6-10 they have 5 days, 11-14 they have a week. the only ways to cure it is to either cut off the area of infection within the hour and risk fighting massive blood loss (1d6 - con bleeding damage) or they can find someone who can cast the lesser restoration. Important when a character dies while infected they immediately turn unless spare the dying was cast on them while they made saving throws. 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1)  slashing damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1)  piercing damage. 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
7/16/2019 4:01:27 AM
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Habitat: Urban

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