Large Aberration, Neutral Evil
Armor Class 17 Natural
Hit Points 88 (12d8 + 52)
Speed 45 ft., climb 45 ft.
STR
15 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws DEX +6
Skills Perception +7, Stealth +9
Damage Immunities Acid
Condition Immunities Blinded
Senses Darkvision Range: 120ft, Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Acidic Blood: Whenever a Xenomorph is damaged by a physical attack, any creature within 5ft of the Xenomorph must make a DC 13 Dexterity saving throw, taking 4 (2d4) acid damage on a failed save, or half as much damage on a successful one

Natural Camouflage: The Xenomorph has advantage on Stealth checks while in Dim light or Darkness

Ambusher: If the Xenomorph surprises its target, that target takes double damage on the first successful attack during the surprise round. In addition, the Xenomorph can make 1 additional attack on the first round of combat

Actions

Multiattack: The Xenomorph can make three attacks: one with its bite and two with its claws.

Claw. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d6 + 3) Slashing damage. 

Bite. Melee Weapon Attack: +8 to hit, range 5ft., one target. Hit: 8 (1d8 + 3) [damage type] damage.

Bonus Actions

 As a bonus action, the Xenomorph can Dash, Disengage or Hide.

Description

Xenomorphs have segmented, blade-tipped tails. They have elongated, cylindrical skulls with eyes underneath the "visor". When standing upright, the Aliens are bipedal in form, though, depending on their host species, they will adopt either a hunched stance or remain fully erect when walking, sprinting, or in hotter environments. Their overall stance and general behavior seem to result from the mixture of the respective DNA of the embryo and its host. They have a skeletal, biomechanical appearance and are usually colored in muted shades of black, gray, blue or bronze. Their body heat matches the ambient temperature of the environment in which they are found, so they do not radiate heat, making them indistinguishable from their surroundings through thermal imaging.

Habitat: Forest

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