Devoid: This creature is capable of devoid damage which is damage with no true source or alignment, it is raw energy of the Far Realm.
Emerge. This creature is capable of draining the life of a host and erupting from within it fully grown if a Wretched Gryff Scion is implanted within them
Tentacle Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., 1target. Hit: 4 d6 + 3 [piercing and bludgeoning] damage. Target must make a DC 16 dexterity saving throw or become restrained.
Implant. Melee Weapon Attack: +9 to hit, range 0ft., 1 target. Hit: (3d4 + 3) [devoid] damage. and target must make a DC 16 constitution saving throw or become implanted with a Wretched Gryff Scion. Can only be used on a restrained target.
Tentacle Lash. As an oppurtunity attack if a creature leaves its threatened zone, the Wretched Gryff may lash out and pull the creature back making a Melee weapon attack +8, dealing 2d6+3 damage, and creature must make a DC 16 strength saving throw or will be pulled back into the Gryff's threatened zone.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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