Large Construct, Neutral
AC 22 Full Plate Armor    Initiative +4 (14)
HP 315 (30d10 + 150)
Speed 50 ft.
Mod Save
STR 20 +5 +5
DEX 18 +4 +4
CON 22 +6 +6
Mod Save
INT 8 -1 -1
WIS 8 -1 -1
CHA 8 -1 -1
Skills Perception +15, Stealth +20
Vulnerabilities Lightning
Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Charmed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses Blindsight 30, Darkvision 120, Passive Perception 15
Languages Common understands but not talk
CR 20 (XP 25,000; PB +6)
Traits

Fake-Spider Climb. The X-ATM092 can jump over gaps or differences in height and any difficult surfaces, without needing to make an ability check or having its speed altered.

Surprise Attack. The X-ATM092 is used to do surprise attack to its victim, so it has advantage on initiative rolls.

Special armament. Due to the particular mimetic pattern on the plate armor, the creature has advantage on stealth rolls. It also have advantage on perception rolls due to the radar integrated in the face.

Actions

Multiattack. This creature makes three attack from the list below. Cannot choose the same attack subsequently.

Clash. Melee Weapon Attack: reach 5 ft, up to three targets in range. Hit: the targets must make a DC 15 Strenght saving throw, taking 17 (2d12+5) bludgeoning damage from the two big claws on the front and being knocked back by 10ft and falling prone on a failed save, or not being knocked back or falling prone on a successful one.

Arm Crush. Melee Weapon Attack: +11 to hit, one creature. Hit: the target is grappled with the two big claws and take it to the mouth receiving 21 (8d4+5) slashing damage from the 8 razors shaped fangs. The target will be released from grapple after the action ends.

Leg Strike. Melee Weapon Attack: reach 10 ft, one creature. Roll 1d4 to choose wich leg will hit, if the leg chosen is blinking double the damage. Hit: any one leg can extend itself hitting a target that must make a DC 18 Dexterity saving throw, dealing 25 (5d8+5) piercing damage on a failed save, or half of that damage on a successful one.

Reactions

Self Repair. After sustaining 20 / 40 / 60 / 80% damage of its overall health (20% = 63 HP on average HP), the robot will fall prone and begin repairing. It will refill completely his initial HP after one turn, then one random leg starts to blink red. A total of 4 leg can blink in a single fight. Any new fight with the same creature, resets all the blinking.

Legendary Actions

Total 3 actions per turn.

Ray-bomb (Costs #3 Actions). Ranged Weapon Attack: self, 50ft square area, multiple-targets, executable only after a Self Repair or an Emergency Self Repair is triggered and executed. Hit: any creature in the area will be targeted by a bomb mad of plasma shooted from the rear of the monster, a target must make a DC 20 Constitution saving throw. A creature takes 20 (4d8+4) bludgeoning amage and 16 (8d4) fire damage on a failed save, or half as much damage on a successful one.

Attack (Costs #1 Actions). Melee Weapon Attack: +11 to hit, one creature. Hit: the creature attack a target with any of his legs dealing 15 (2d10+5) bludgeoning damage.

Mythic Actions

Emergency Self Repair (1/year). if the HP is reduced to 0 before a self-repair sequence can occour or if it has none remaining, will cause X-ATM092 enter in a emergency maintenance mode, instantly healing it up to full HP and get back standing up. In this case, as no self-repair sequence actually ends, the amount of remaining self-repair sequences X-ATM092 can perform does not decrease, thus prolonging the fight. No blinking leg will be added.

Description

X-ATM092, also known as Black Widow is a massive spider-like robot with 4 leg and 2 big claws on the front. The party must attack it until it collapses and enters "self-repair mode", and it is advised to take this opportunity to flee. The machine is remote controlled and understands order given to it. Normally tends to do a surprise attack to enter in combat, if it succeed it takes an extra turn due to the surprising attack. It has advantage on initiative and stealth rolls and his attacks are always considered as done by magical weapons.

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2023 10:31:35 PM
85
1
1.1
Coming Soon
2/11/2026 9:37:15 PM
74
2
1.2
Coming Soon

Monster Tags: Misc Creatureconstruct

Habitat: ArcticDesertForestGrasslandHillMountainSwampUnderdarkUrban

NeoEden89

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