Medium Undead, Neutral Evil
Armor Class 18 (darksteel plate)
Hit Points 305 (47d8 + 5)
Speed 40 ft., swim 40 ft., walk 40 ft., fly 40 ft.
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
17 (+3)
WIS
15 (+2)
CHA
14 (+2)
Skills Acrobatics +17, Deception +17, Intimidation +23
Damage Vulnerabilities Thunder
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight, Passive Perception 16
Languages Common, Telepathy, Undercommon
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Traitorous. At the start of his turn, Addar does one of two things: stay loyal or turn traitor. If he stays loyal, he fights the side he was fighting before. If he turns traitor, he switches sides for the turn and fights the side he was allied with before. He only turns traitor if it benefits him in some way. If Lucifer Krell, monarch of undeath or a bone prince is fighting, nezerak is loyal to the side fighting against those creatures. 

Magical weapons. Addar's weapon attacks are magical.

Spellcasting. Addar is a 12th-level spellcaster. His spellcasting ability is intelligence (spell save DC 16, +9 to hit with spell attacks). A'xal has the following warlock spells prepared:
Cantrips (at will): eldritch blast, true strike, poison spray, mage hand
3rd level (3 slots): fear, counterspell, vampiric touch                                                                      4th level (2 slots): hallucinatory terrain, blight                                                                                  6th level (1 slot): create undead, eyebite

Actions

Multiattack. Addar makes 2 attacks with either of his weapons.

Raak'un, the moonstone blade. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 40 (4d10 + 5) piercing damage. 

Raak'un's bolt. Ranged Spell Attack: +7 to hit, range 30/60 ft., 1 target. Hit: 40 (4d10 + 5) force damage.

Reactions

Shadows in another place.  In response to a creature opportunity attacking him, Addar temporarily teleports to the ethereal plane in a puff of dark mist before reappearing in the material plane again in the nearest safe position. 

Legendary Actions

Addar makes up to 3 legendary actions at the end of another creature's turn.

 Combination blow(Costs 1 Action). Addar swings Raak'un at one enemy within 5 feet of him. This hit does half damage. If the same target is hit a second time, the hit does normal damage. If that target is hit a third time, that hit does an extra 3d6 force damage on top of normal damage.

Description

Addar Nezerak is a bone prince who is a lot less favoured by Krell as many others of his kind are. As a result, the jealous prince works schemes to "get rid of" the other bone princes and kill Krell himself. Of Course such a plan amuses velsharoon greatly, and the necromancer god will never get tired of pulling the strings...

In a devious act, Velsharoon granted Addar spellcasting ability as great as a lich- and the sentient magic sword Raak'un, which feeds false visions into Addar's head. In full belief that Velsharoon is on his side, Nezerak has gathered a whole cult of followers, and is on the same order of the gauntlet elimination priority as a prince of elemental evil. He almost is one now his plans are coming into action...

Previous Versions

Name Date Modified Views Adds Version Actions
12/27/2023 4:41:01 PM
22
1
1
Coming Soon

Monster Tags: Prince of Elemental Evilundead

EJODM18604

Comments

Posts Quoted:
Reply
Clear All Quotes