Undead Fortitude. If damage reduces the zombie dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.
Unusual Nature. The zombie dragon doesn't require air, food, drink, or sleep.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Baleful Breath (Recharge 5–6). The zombie dragon exhales pestilent gas in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.
Description
It takes uncommonly powerful magic (or a particularly virulent strain of the disease) to resurrect a dragon, so such creatures typically exist under the thrall of a megalomaniacal necromancer who will have gone to great pains to raise one. The rare zombie dragons to arise on their own are heralds of disease, rot and woe.
Previous Versions
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1/2/2024 10:59:04 PM
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11
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2
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1/23/2024 11:05:13 PM
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10
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1
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Coming Soon
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