Medium Undead, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 20 ft., fly 40 ft.
STR
17 (+3)
DEX
6 (-2)
CON
15 (+2)
INT
7 (-2)
WIS
8 (-1)
CHA
11 (+0)
Saving Throws CON +4
Skills Athletics +5, Perception +3
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages understands Draconic, but can’t speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.

Unusual Nature. The zombie dragon doesn't require air, food, drink, or sleep.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Baleful Breath (Recharge 5–6). The zombie dragon exhales pestilent gas in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.

Description

It takes uncommonly powerful magic (or a particularly virulent strain of the disease) to resurrect a dragon, so such creatures typically exist under the thrall of a megalomaniacal necromancer who will have gone to great pains to raise one. The rare zombie dragons to arise on their own are heralds of disease, rot and woe.

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2024 10:59:04 PM
11
2
--
Coming Soon
1/23/2024 11:05:13 PM
10
1
--
Coming Soon

Monster Tags: undead

DragOOn1888

Comments

Posts Quoted:
Reply
Clear All Quotes