Medium Undead, Typically Chaotic Evil
Armor Class 17 natural armor
Hit Points 30 (4d8)
Speed 12 ft., Grabbing is much faster. Grabbing is at a speed of about 25".
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
2 (-4)
WIS
2 (-4)
CHA
3 (-4)
Saving Throws STR +5, DEX +4
Damage Vulnerabilities Fire
Damage Resistances Cold, Necrotic
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Tremorsense Extremely good. 100" in all directions., Passive Perception 7
Languages Common Can only understand this language. Not speak, read or write. Can understand common and it's alignment tongue, but when tries to speak, can be heard as gibberish.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Underground Being cannot cast spells.

Actions

 Grab:

 +4 to hit, reach 3 ft.,  Hit: 4 (1d6 + 1) natural damage.

Bite:

+2 to hit, reach 2.5 ft., Hit: 6 (1d10 + 1) natural damage.

Scratch:

+3 to hit, reach 4 ft., Hit: 5 (2d4 + 1) natural damage.

Bonus Actions

Lure.

This action can be used to lure individuals within 15' to the Underground Being's area. Person under action must make a saving throw against spell, or be lured to the area where the Underground Being resides.

Reactions

 Tackle (opportunity attack) Hit: 7 (1d10 + 2)

Legendary Actions

The Underground Being is not Legendary.

Mythic Actions

The Underground Being is not Mythic.

Description

The Underground Being is a cousin of the zombie. Looking like a zombie, it resides in it's lair right under the surface, typically under a pile of leaves. When someone steps over the lair entrance, the Underground Being will grab the victims leg, and drag him down into the lair to finish the victim off.

Lair and Lair Actions

A small room underground. Usually under a pile of leaves.

 

Monster Tags: undead

Habitat: GrasslandHillSwamp

mattnewman1264

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