Large Undead (Hag, Wizard), Typically Chaotic Evil
Armor Class 16
Hit Points 90 (90d20 + 10)
Speed 60 ft.
STR
9 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
19 (+4)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws INT +6, WIS +6
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances Psychic, Damage from Spells
Damage Immunities Necrotic
Condition Immunities Charmed, Deafened
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special trait, the undead hag can use its action to create a undead full grown dragon, but this destroys their lair and can only be used once when below 30 hp

Spellcasting. The Undead Hag is a 5th-level spellcaster. Its spellcasting ability is 3 (spell save DC 14, +7 to hit with spell attacks). The Undead Hag has following Necromancy spells prepared:
Cantrips (at will): Chill touch, Toll the dead
1st level (8 slots): Cause Fear, Ray of sickness

2nd level (4 slots)  Ray of enfeeblement, Wither and bloom

3rd level ( 4 slots) Summon undead

4th level (4 slots) Spirit of death

9th level (1 slot) true resurection

Actions

Slash Melee Weapon Attack: +3 to hit, reach 15 ft. Hit:(5d8 + 8) necrotic damage. 

Throw bones RangedWeapon Attack: +2 to hit, range 30/60 ft. Hit:(3d10 + 10) Piercing damage.

Bonus Actions

As a bonus action the undead hag can use summon undead

As a bonus action the undead hag can use spirit of death

As a bonus action the undead hag can heal 1 undead target 2d8

Reactions

Kill when making a killing attack to a non player the hag instead turns it into an undead she controls with a base hp of 15

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a floating wisp of a body surrounded by a dark fog that covers 30 ft around it.

Lair and Lair Actions

The undead hag has built a cave of bones of the ones she's killed. She can bring the dead back under her commands.

Lair Actions

On initiative count # (losing initiative ties), the Undead hag takes a lair action to cause one of the following effects; the Undead hag can’t use the same effect two rounds in a row:

  • Raise 6 skeletons from the dead
  • Heal 3d10 to the hag and all undead controlled by hag

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Core Spawn

Habitat: ArcticDesertMountainSwampUnderdark

Terry_Howard

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