Special trait, the undead hag can use its action to create a undead full grown dragon, but this destroys their lair and can only be used once when below 30 hp
Spellcasting. The Undead Hag is a 5th-level spellcaster. Its spellcasting ability is 3 (spell save DC 14, +7 to hit with spell attacks). The Undead Hag has following Necromancy spells prepared:
Cantrips (at will): Chill touch, Toll the dead
1st level (8 slots): Cause Fear, Ray of sickness
2nd level (4 slots) Ray of enfeeblement, Wither and bloom
3rd level ( 4 slots) Summon undead
4th level (4 slots) Spirit of death
9th level (1 slot) true resurection
Slash Melee Weapon Attack: +3 to hit, reach 15 ft. Hit:(5d8 + 8) necrotic damage.
Throw bones RangedWeapon Attack: +2 to hit, range 30/60 ft. Hit:(3d10 + 10) Piercing damage.
As a bonus action the undead hag can use summon undead
As a bonus action the undead hag can use spirit of death
As a bonus action the undead hag can heal 1 undead target 2d8
Kill when making a killing attack to a non player the hag instead turns it into an undead she controls with a base hp of 15
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a floating wisp of a body surrounded by a dark fog that covers 30 ft around it.
Lair and Lair Actions
The undead hag has built a cave of bones of the ones she's killed. She can bring the dead back under her commands.
Lair Actions
On initiative count # (losing initiative ties), the Undead hag takes a lair action to cause one of the following effects; the Undead hag can’t use the same effect two rounds in a row:
- Raise 6 skeletons from the dead
- Heal 3d10 to the hag and all undead controlled by hag
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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