Gargantuan Dragon, Neutral Evil
Armor Class 18 Natural armor
Hit Points 237 (21d20 + 105)
Speed 30 ft., climb 30 ft., fly 60 ft.
STR
23 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
15 (+2)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws STR +11, CON +10
Skills Stealth +7
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Toxic Presence: The Chemtech Drake constantly exudes toxic chemicals. Any creature that starts its turn within 15 feet of the drake must succeed on a DC 18 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the creature takes 5 (1d10) poison damage at the start of each of its turns.

Chemtech Affinity: The Chemtech Drake has advantage on saving throws against any effect that would alter its form or control its mind.

Actions

Multiattack: The Chemtech Drake makes one bite and two claw attacks.

Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 9 (2d8) poison damage.

Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Poison Breath (Recharge 5-6): The Chemtech Drake exhales a cloud of toxic gas in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) poison damage on a failed save, or half as much damage on a successful one. On a failed save, the creature is also poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The Chemtech Drake can take 3 legendary actions, selecting from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Chemtech Drake regains spent legendary actions at the start of its turn.

Detect: The Chemtech Drake makes a Wisdom (Perception) check.

Tail Swipe (Costs 2 Actions): The Chemtech Drake makes a tail attack.

Toxic Cloud (Costs 3 Actions): The Chemtech Drake creates a cloud of poisonous gas in a 20-foot radius at a point it can see within 60 feet of it. The cloud spreads around corners and its area is heavily obscured. The cloud lingers for 1 minute or until a strong wind disperses it. When a creature enters the cloud for the first time on a turn or starts its turn there, it must make a DC 18 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Description

In the shadowed corners of civilization, where the relentless march of progress has left poison in its wake, the Chemtech Drakes manifest the perverse amalgamation of dragonkind and mortal ambition. Born from the union of draconic biology and the unrestrained alchemy of chemtech, these dragons have been twisted, their natural might enhanced and warped by the harsh chemical tinctures that course through their veins.

With scales that glimmer with a sickly iridescence and eyes that seethe with toxic luminescence, the Chemtech Drakes are both fascinating and repellant. Their breath, once the pure fire of their dragon forebears, is now a gaseous death - a miasma of alchemical terror that chokes and corrodes all living things.

These dragons are not merely creatures of flesh and blood; they are living vats of alchemical permutations, walking embodiments of pollution. They claim the blighted landscapes as their dominions, lands where few others can survive, much less thrive. Yet, amidst the desolation, they reign as uncontested lords, their altered forms a testament to their resilience and their ability to thrive amidst adversity.

Perhaps the most chilling aspect of the Chemtech Drakes is their intellect, for they retain the cunning and wisdom of their kind, even as their bodies have been subjected to the change. They know the world of nature and the realm of artifice and navigate the blurry line between with a deftness that is unsettling. They represent a cautionary tale of the price of tampering with the fabric of life—a reminder that some powers are best left unexplored.

Habitat: Urban

birdercrow

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