BITE. Melee Weapon Attack: +1" to hit, reach 5 ft. one target. hit: 4 [rollable](1d4); {"diceNotation":"1d4"}
Enter the description for how bonus actions work for your monster here.
loyal protector: zebrowoof protective instincts have depend. once per long rest, as a reaction, it can interpose itself b3etween its owner and attacking enemy, imposing disadvantage on the attack roll
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
zebrowoof is a fantastical creature that defies the ordinary. with a zebras enhanting stripes adorning its fur, this strider boasts nine elegant tails that sway gracefully as it moves. The majestic, iridescent wings reminiscent of a faire extends from its back allowing it to soar through the skies with a celestial grace.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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