Toxic Regeneration: When the Zythera-Lith is subjected to poison damage, it gains temporary hit points equal to the poison damage dealt.
Mystic Scales: The Zythera-Lith has resistance to magical damage.
Venomous Roar: Once per long rest, the Zythera-Lith can unleash a deafening roar. Creatures within 30 feet must make a DC 15 Constitution saving throw or be frightened for 1 minute.
Bloody Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one crBloody eature. Hit: 6 (1d8 + 2) Piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and bleeding. The Zythera-Lith can't constrict another target, and the target is immediately effected by high amounts of pain due to the serated spines protruding from Zythera-Lith's scales. The target also cannot cast spells that require concentration, and any ranged attacks they make have disadvantage.
Venomous Tail Strike. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10 + 2) Piercing damage, and the target must make a DC 14 Constitution saving throw. On a failed save, the creature takes an additional 10 (3d6) poison damage and is poisoned for 1 minute, and is pushed back 10 feet away from the Zythera-Lith. They can repeat the saving throw at the end of each of their turns, ending the poisoned effect on a success.
Poison Spit (Bonus Action, Cooldown 3 turns). The Zythera-Lith can use a bonus action to spit a stream of poisonous liquid at a target within 30 feet. The target must make a DC 15 Constitution saving throw. On a failed save, it takes 3d6 poison damage and is poisoned until the start of the Zythera-Lith's next turn. On a successful save, the target takes half damage and is not poisoned. After using this ability, it cannot be used again until 3 turns have passe
Venomous Dodge (Reaction): When an adjacent creature makes a melee attack against the Zythera-Lith, the serpent can use its reaction to quickly evade the incoming strike. The Zythera-Lith gains a +2 bonus to its AC against the triggering attack. If the attack still hits, the Zythera-Lith can deliver a counterattack with a tail swipe, dealing 1d4 slashing damage. The Zythera-Lith can use this reaction once per round. The target also becomes affected by venom and must roll a DC 14 constitution saving throw. On a successful save the target is pushed back 10 feet away. On failure the target must take 1d4 poison damage for 2 turns and be pushed 10 feet away.
Description
The Zythera-Lith, an immense serpent of breathtaking proportions, captivates observers with its resplendent maroon-red scales adorned by striking bright purple circles. These meticulously spaced patterns create a symmetrical and hypnotic display along its colossal form, enhancing the creature's regal and majestic presence. The pronounced bright purple line extending from a circle near its head adds an elegant touch, leading the eye to its dark purple, penetrating gaze.
Within its formidable maw, the fangs, set against a light purple backdrop, exhibit subtle yet intricate details, with faint purple lines along their sides. These features, coupled with retractable serrated spikes between each scale, underscore the creature's lethal nature and contribute to its captivating aesthetic. The tail, slender and reminiscent of a Rathalos, culminates with spikes that remain partially exposed, adding a menacing allure.
During its thunderous roar, the Zythera-Lith's purple markings illuminate, and the horn-like structures on its head stand proudly, radiating dominance. The roar, echoing with a serpentine quality reminiscent of the viper tobi-kadachi but uniquely snake-like, reverberates through the surroundings. Saliva flies from its mouth, emphasizing the sheer power behind the sound.
The Zythera-Lith, despite its intimidating and gargantuan stature, generally adopts an indifferent demeanor towards the smaller denizens of its surroundings. Towering above the landscape, it remains aloof, its attention reserved for matters of significance in the grand tapestry of its existence. The intricate patterns on its scales ripple with serenity as it navigates its domain with a regal and seemingly disinterested air.
This colossal serpent tends to ignore the presence of individuals, considering them inconsequential in the vast scope of its existence. It becomes fully engrossed in the ebb and flow of the natural world, displaying a majestic grace that belies its potential for ferocity when provoked.
However, despite its normally placid disposition, the Zythera-Lith is not one to be trifled with. When provoked, its demeanor transforms, and the air around it crackles with an ominous energy. The indifference gives way to a focused and formidable presence, making it clear that despite its usual aloofness, the serpent demands respect and caution from any who dare disturb its tranquility.
After its commanding roar, the Zythera-Lith curls up, evoking the image of a rattlesnake, and shakes its tail in a fearsome display that lasts for a compelling 5 seconds. This ritualistic act further emphasizes the creature's dominance and serves as a lingering testament to its formidable presence
Zythera-Lith is usually around 50-60ft long and 10-15ft tall when coiled up in a defensive posture.
Lair and Lair Actions
Grassland Lair: is a large area or unfathomably large grass that is considered rough terrain for anything but Zythera-Lith. Large "tunnels" of flattened grass can sometimes be found. The air smells really nice and sweet
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Camo Strike: The Zythera-Lith swiftly moves through the tall grass to make a surprise attack against a creature within 30 feet. The target must make a Dexterity saving throw or take additional damage.
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Nimble Retreat: The Zythera-Lith uses its agility to retreat quickly to a safe distance within its lair, avoiding opportunity attacks.
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Whispering Wind: The Zythera-Lith calls upon the wind to carry its hissing sounds across the grassland, making it difficult for creatures to pinpoint its location. This grants the Zythera-Lith advantage on Stealth checks for a limited duration.
Forest Lair: is a humongous area in the canopy where the branches of trees and vines create a very sturdy floor. while also encased a large area like a room that is suprisingly dark, but has areas that open up to reveal the ground far below. While also having a 2nd layer of which is only available to Zythera-Lith unless the intruder can jump or climb walls 45ft
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Canopy Constriction: The Zythera-Lith darts through the tree branches, making a surprise constricting attack against a target below. The target must make a Dexterity saving throw or take additional damage and be grappled.
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Branch Swing: The Zythera-Lith swings from the branches to quickly reposition itself within the forest canopy, gaining advantage on its next attack.
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Mystic Shroud: The Zythera-Lith creates an illusionary mist that shrouds the area, granting it advantage on Dexterity saving throws for a brief period.
Cave Lair: large cavernous tunnels that lead from humongous room to room in a large loop.
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Echoing Roar: The Zythera-Lith unleashes a powerful roar that echoes through the cave system. Creatures within the lair must make a Wisdom saving throw or become frightened for a round.
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Nimble Maneuver: The Zythera-Lith navigates the cave terrain with unmatched agility, gaining advantage on Acrobatics and Athletics checks for a limited duration.
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Sonar Sight: The Zythera-Lith temporarily gains heightened senses, allowing it to detect the location of creatures even if they are invisible or hidden.
Swamp Lair: large open area with lots of sticky mud and foul smelling pools of water some that are tinged purple and are toxic. Most pools are huge, very deep, and seem to lead to each other through a network.
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Venomous Pool Surge: The Zythera-Lith agilely navigates the swamp, causing venomous pools to surge unpredictably. Creatures in the affected area must make a Dexterity saving throw or take poison damage.
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Marsh Mist: The Zythera-Lith conjures a thick mist that blankets the lair. Creatures have disadvantage on ranged attacks and Wisdom (Perception) checks, and the area becomes heavily obscured.
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Quicksand Quell: The Zythera-Lith agilely maneuvers through the swamp, causing patches of quicksand to appear suddenly. Creatures entering or starting their turn in the quicksand must make a Dexterity saving throw or become restrained.
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