Armor Class
15
Leather
Hit Points
44
(8d8)
Speed
30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
6
(-2)
WIS
6
(-2)
CHA
6
(-2)
Senses
Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack. The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart’s allies is within 5 feet of the target and the ally isn’t incapacitated.
Raxivort's Tongue. The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.
Actions
Actions
Multiattack. This creature makes two attacks with it's longsword.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8+4) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
Description
Xvarts were once gnomes corrupted by magic. Some of these corrupted gnomes grew much larger in size and much more physically imposing.







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