Medium Or Small Undead, Any Evil Alignment
Armor Class 15 Natural Armor
Hit Points 67 (9d8 + 27)
Speed 30 ft., It sloughs off dead flesh as it moves or will almost morph into a new position rather than a normal walk which adds to its aura of fear.
STR
16 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws CON +7, WIS +6
Skills Athletics +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Unknown Yuuri-Geist has a muted form of life-sense with those who melee it. It can hear and smell victims around it in a 60' radius., Passive Perception 12
Languages Common Host's Language Common and Host Language
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Blind Rage. A Yuuri-Geist is formed by an enraged soul yearning for revenge.  It is so angry it cannot see normally, and needs a host to visually target.  If it has not possessed a host it suffers constant blindness, blinded.  It takes the senses of the host it possesses.  When blind all of it's damage dice are doubled.

Fear Aura. The Yuuri-Geist exudes a 20 ft radius aura of fear as the spell as a 9-level spellcaster. Its spellcasting ability is charisma (spell save DC 15 or become frightened ).

Spellcasting. The Yuuri-Geist also has the following sorcerer spells prepared each day:
Cantrips (at will): booming blade, thunderclap 
1st level (4 slots): fog cloud, silvery barbs  

2nd level (3 slots): mind spike, tasha's mind whip 

3rd level (3 slots): antagonize, stinking cloud 

4th level (3 slots): greater invisibility, spirit of death 

5th level (1 slot): synaptic static 

Actions

Enraged Maul. With extreme anger the Yuuri-Geist lashes out.

Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 or 23 (2d8 + 3 or 4d8 + 3) host weapon or psychic damage (when blind).

 

Bonus Actions

RAGE! recharge (6). Letting out a blood-curdling scream the Yuuri-Geist lashes out with all its hate.  Make a melee attack with Advantage, doubling the melee damage for this attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 23 (by host weapon or 4d8 + 3) host weapon or psychic damage.  If hit by this attack victim must make a charisma save DC 15 or becomes stunned until end of its next turn.

Reactions

Enraged Maul. Once per round when Yuuri-Geist is hit with a melee attack it lashes out using its Reaction to perform an enraged lunge.  Since it was just hit it knows its targets location and attacks normally (without Disadvantage even if blind). 

Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 or 23 (2d8 + 3 or 4d8 + 3) host weapon or psychic damage. 

Enraged Psychic Backlash. If one of the Yuri-Geist's spells is thwarted by counterspellDispel Magic, or Silvery Barbs, it can use it's Reaction to send a surge of psychic energy as a ranged attack up to 60ft away.  Ranged Energy Attack: +7 to hit, up to 60 ft., 1 target. Hit: 12 (2d8 + 3) psychic damage.  The target must also make a Charisma saving throw DC 15 or be overwhelmed with horrific visions of the Yuuri-Geists tragic death, resulting in target being frightened until the end of their next turn.

Description

Yuuri-Geist is an aberration formed by extreme hate from a corrupted death or murder.  Much like a Revenant a Yuuri-Geist was wronged in life and cannot pass on to the halls of the dead.  As a result, it is in a semi-physical form; a slimy undulating mass of flesh and bone that seems to dip in and out of the ethereal plane.  Because of its rage and lack of senses, it needs to possess a host to help it hunt down the one that wronged it. 

Possession. If within 5 ft of a target that becomes frightened due to the presence of the Yuuri-Geist, it can use it's Action and Move Action to slide into the mouth, nose and ears of a victim; Wisdom Save DC 14. Success results in you being able to act normally. Failure results in possession; in either case the Yurri-Geist is still inside the targets body and can't be harmed physically without damage to the host.  After Possession, the victim is considered restrained on the following round while the Yuuri-Geist dominates the will of its victim.  It uses it's Hosts hit point total as temporary hit points before taking damage to its own hit point pool.

A Yuuri-Geist can be forced out of a host with a successful turn undead, by casting protection from evil and good or by banishment.  Yurri-Geist acts normally on its turn after being forced from a Host.

Monster Tags: undeadaberration

Habitat: Urban

NateTheKnife

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