survival instincts:
The chimera being young is far too cautious, and will run away from groups of adventurers. It will often run away, use its fireball, and claw towards single opponents. Having three heads has it’s benefits, being too cautious for a player to stealth their way towards it in combat with its 360 degree view.
Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite. Melee weapons: The young chimera’s snake head attempts to bite in a range of 5ft, +1 to hit (1d8+2) piercing damage. Single target
Horns. Melee Weapon Attack: a feeble attempt headbutt with its dull goat horns in a 5ft, 180 degree radius (1d4+2) bludgeoning damage
Claws. Melee Weapon Attack: A silly pounce that allows the chimera to jump 15 ft and claw. +3 to hit (1d8) piercing damage.
Fire Breath??? The chimera charges up a firey blast and… a blob of acid flies out in a 30 ft radius and sets up a 4x4 (20 ft x 20ft) of acidic floor that does 1d4 every attempt to stand/walk through it. The blob flies way too high up to collide in the air, with the chimera choosing its AoE location. The floor lasts for two rounds, and the “attack” has a three round recharge
No bonus actions
.
Description
A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack. Don’t worry, this pathetic cub may be big, but it can barely breath fire and has no combat experience. Great for foreshadowing danger I guess?
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/16/2024 2:17:14 AM
|
1
|
0
|
1
|
Coming Soon
|







Comments