Medium Humanoid (Half-Orc), Lawful Good
Armor Class 18 plate
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Skills Animal Handling +4, Religion +3
Condition Immunities Frightened, Poisoned
Senses Passive Perception 11
Languages Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Divine Sense (4/day). Until the end of her next turn, Undril knows the location of any celestial, fiends or undead within 60 ft that is not behind total cover.

Lay on Hands. As an action, Undril can touch a creature and draw from her pool 25 hit points to restore a number of hit points to that creature, up to the maximum remaining in that pool. Undril can, alternatively, expend 5 hit points from her pool of healing to cure the target of one disease or neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each use. This feature has no effect on undead or constructs

Sacred Weapon (1/day). For 1 minute, Undril adds +3 to her attack rolls made with her longsword. The longsword also emits a bright light in a 20ft radius, and dim light 20ft beyond that. The weapon attacks are considered magical.

Spellcasting. Undril is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks.) Undril has the following Paladin spells prepared. 

1st level (4 slots): cure wounds duel, guiding bolt, shield of faith

2nd level spells (2 slots): lesser restoration, spiritual weapon

Actions

Greatsword. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 9 (2d6+3) slashing damage plus 4(1d8) radiant damage.



Lair and Lair Actions

 

 

Adam123456

Comments

Posts Quoted:
Reply
Clear All Quotes