Armor Class
12
(leather armor)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Skills
Acrobatics +3, Performance +4
Senses
Passive Perception 10
Languages
Common, Thieves' Cant, Undercommon
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Prodigy. The Bandit has additional proficiency in performance, disguise kit, and undercommon. Additionally it has expertise in performance.
Actions
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Posing as vampires, the Undertakers try to extort money from passing adventurers. If that doesn’t work, they attack until it becomes clear they’re outmatched, whereupon they flee.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/28/2019 8:14:20 PM
|
5
|
0
|
1.0
|
Coming Soon
|







Comments