Special Trait Name. Enter the description for your special trait.
Spellcasting. The Wynnd is a 7th-level spellcaster. Its spellcasting ability is +5 (spell save DC 4, +6 to hit with spell attacks). The Wynnd has following Paladin spells prepared:
Cantrips (at will): Branding smite
Claw. Melee Weapon Attack: +6 to hit, reach 30 ft., 2 target. Hit: 2 (3d8+2) slashing damage. (two swipes, separate dc & Dmg rol/swipe)
Wind scythe. RangedWeapon Attack: +8 to hit, range 60/300 ft., 4 target. Hit: 1 (4d6+4) radiant damage.
No bonus action
Wynnd speed. Once per round, any damage (not dealt by spells) is reduced by 2d12+4.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A massive dragon-like creature that tends to wander around mountains alone, never settling down. Very rare to find.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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