Large Monstrosity, Chaotic Evil
Armor Class 11 (natural armor)
Hit Points 34 (4d10 + 12)
Speed 10 ft.
STR
18 (+4)
DEX
8 (-1)
CON
13 (+1)
INT
4 (-3)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Abyssal, Aquan Understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit
points, it must make a Constitution saving throw with a DC
of 5 +the damage taken, unless the damage is radiant or
from a critical hit. On a success, the zombie drops to 1 hit
point instead.

Actions

 

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2024 10:54:29 PM
1
1
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Coming Soon

Monster Tags: undead

Habitat: Coastal

Dsxerty

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