Large Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft., burrow 20 ft., fly 80 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +4, CON +7, WIS +4, CHA +6
Skills Perception +8, Persuasion +6, Stealth +8
Damage Resistances Necrotic
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The dragon's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells:

1/Day each: create or destroy water, fog cloud

 Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isn’t force, psychic, or radiant.

Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.

Sunlight Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales shadowy fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.  A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon’s control.

Nightmare Breath. The dragon exhales nightmare gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn and frightened for 1 minute. A creature that succeeds on the saving throw is frightened until the end of its next turn but suffers not additional effect. This effect ends for a creature if the creature takes damage.

Description

Twisted by Shadow

The young brass dragon is twisted by the Shadowfell, corrupting its magic and turning its usually harmless sleep breath into the stuff of nightmares. Its usual cheerful and talkative demeanor has turned dark, its personality now one of sadistic glee with barbed words, insults, and threats.

Version Notes, 2.0: corrected modifiers that use Proficiency to match new Proficiency Bonus from higher CR.

Previous Versions

Name Date Modified Views Adds Version Actions
2/4/2024 5:15:45 PM
4
1
1.0
Coming Soon

Habitat: Desert

Ed_Robinson

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