Spellcasting. The druid is a 2th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +3 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, primal savagery
1st level (3 slots): entangle, cure wounds, speak with animals
Club. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d4) bludgeoning damage, 4 (1d6) bludgeoning damage if wielded with two hands, or 6 (1d6 + 2) bludgeoning damage with shillelagh.
Description
The Young Druids Apprentice is often a lost child or seduced by the wild world and inspired to dwell in forests and other secluded wilderness locations. They intended to protect the natural world from monsters and the encroachment of civilization but have much to learn. Some young apprentices come from cities, town and tribal settlements. Some have the previlage of mentorship but as the druid life is often a lonly one, they often learn on their own how to heal the sick, pray to animal spirits, and provide spiritual guidance.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/4/2024 7:07:44 PM
|
3
|
0
|
--
|
Coming Soon
|







Comments