Medium Humanoid (Any Race), Any Alignment
Armor Class 11 (Natural Armor)
Hit Points 10 (3d6 + 3)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 2th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +3 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, primal savagery

1st level (3 slots): entangle, cure wounds, speak with animals

Actions

Club. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d4) bludgeoning damage, 4 (1d6) bludgeoning damage if wielded with two hands, or 6 (1d6 + 2) bludgeoning damage with shillelagh.

Description

The Young Druids Apprentice is often a lost child or seduced by the wild world and inspired to dwell in forests and other secluded wilderness locations. They intended to protect the natural world from monsters and the encroachment of civilization but have much to learn. Some young apprentices come from cities, town and tribal settlements. Some have the previlage of mentorship but as the druid life is often a lonly one, they often learn on their own how to heal the sick, pray to animal spirits, and provide spiritual guidance.

Previous Versions

Name Date Modified Views Adds Version Actions
2/4/2024 7:07:44 PM
3
0
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Xarkora

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