Frozen Symmetry. Any time Zayne is hit with a weapon attack, the attacker must make a DC13 Dexterity Saving Throw or take 1d6 cold damage.
Multiattack. Zayne either makes three attacks either with Freezing Touch or Icicle Shard.
Freezing Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) cold damage and their speed is reduced by 10 feet until the start of Zayne's next turn.
Icicle Shard. Ranged Weapon Attack: +4 to hit, reach 60 ft., 1 target. Hit: 7 (1d8 + 2) cold damage and their speed is reduced by 10 feet until the start of Zayne's next turn.
Chilling Breath (Recharge 5-6). Zayne exhales frigid air in a 15-foot cone. All creatures within the area must make a DC13 Constitution Saving Throw or take 16 (4d6) cold damage and have their movement speed halved until the start of Zayne's next turn. On a success they take half damage and their speed is not affected.
Snow Jump (3 per Day). Zayne teleports to a space covered in ice or snow he can see within 30 feet of him without provoking opportunity attacks.
Description
In the dimly lit ballroom, a figure of sinister elegance stands at the altar, exuding an aura of icy confidence. Zayne Rathmore, his raven-black hair is impeccably styled, contrasting sharply with his pale complexion that seems almost touched by frost.







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