Medium Humanoid, Lawful Evil
Armor Class 13 Natural armor
Hit Points 113 (15d8 + 30)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws DEX +4, CON +4, CHA +5
Skills Deception +5, Persuasion +5
Damage Vulnerabilities Bludgeoning
Damage Resistances Fire
Damage Immunities Cold
Senses Passive Perception 13
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Frozen Symmetry. Any time Zayne is hit with a weapon attack, the attacker must make a DC13 Dexterity Saving Throw or take 1d6 cold damage.

 

Actions

Multiattack. Zayne either makes three attacks either with Freezing Touch or Icicle Shard.

Freezing Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) cold damage and their speed is reduced by 10 feet until the start of Zayne's next turn. 

Icicle Shard. Ranged Weapon Attack: +4 to hit, reach 60 ft., 1 target. Hit: 7 (1d8 + 2) cold damage and their speed is reduced by 10 feet until the start of Zayne's next turn. 

Chilling Breath (Recharge 5-6). Zayne exhales frigid air in a 15-foot cone. All creatures within the area must make a DC13 Constitution Saving Throw or take 16 (4d6) cold damage and have their movement speed halved until the start of Zayne's next turn. On a success they take half damage and their speed is not affected.

Bonus Actions

Snow Jump (3 per Day). Zayne teleports to a space covered in ice or snow he can see within 30 feet of him without provoking opportunity attacks.

Description

In the dimly lit ballroom, a figure of sinister elegance stands at the altar, exuding an aura of icy confidence. Zayne Rathmore, his raven-black hair is impeccably styled, contrasting sharply with his pale complexion that seems almost touched by frost.

BowlOfCheetos

Comments

Posts Quoted:
Reply
Clear All Quotes