Medium Undead, Neutral Evil
Armor Class 13
Hit Points 44 (6d8 + 18)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Grasping Hands. A creature that starts its turn while in the next space, reach 5 ft, must make a Strength save (DC13), or be restrained. The creature can attempt the save again at the beginning of their next turn


Actions

Multiattack. The Zombie Hulk makes two attacks: one with its slam and one with its bite.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target in the next space. Hit: 8 (2d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target in the next space. Hit: 7 (1d8 + 2) piercing damage.

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.  

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2024 6:51:51 AM
6
0
1
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1/30/2024 8:04:11 AM
44
1
1
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2/6/2024 5:07:36 AM
16
1
1
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2/6/2024 4:21:31 PM
14
1
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2/6/2024 4:43:30 PM
17
1
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2/7/2024 6:12:21 AM
24
1
2
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2/7/2024 6:27:01 AM
24
1
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Coming Soon

Habitat: Urban

JanesSignal

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