Armor Class
13
Hit Points
44
(6d8 + 18)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Grasping Hands. A creature that starts its turn while in the next space, reach 5 ft, must make a Strength save (DC13), or be restrained. The creature can attempt the save again at the beginning of their next turn
Actions
Multiattack. The Zombie Hulk makes two attacks: one with its slam and one with its bite.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target in the next space. Hit: 8 (2d6 + 1) bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target in the next space. Hit: 7 (1d8 + 2) piercing damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
1/30/2024 6:51:51 AM
|
6
|
0
|
1
|
Coming Soon
|
|
1/30/2024 8:04:11 AM
|
44
|
1
|
1
|
Coming Soon
|
|
2/6/2024 5:07:36 AM
|
16
|
1
|
1
|
Coming Soon
|
|
2/6/2024 4:21:31 PM
|
14
|
1
|
--
|
Coming Soon
|
|
2/6/2024 4:43:30 PM
|
17
|
1
|
--
|
Coming Soon
|
|
2/7/2024 6:12:21 AM
|
24
|
1
|
2
|
Coming Soon
|
|
2/7/2024 6:27:01 AM
|
24
|
1
|
--
|
Coming Soon
|
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