Huge Construct
Armor Class 14
Hit Points 210 (1d4 + 218)
Speed 90 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Slashing and Piercing from Nonmagical Attacks
Damage Immunities Psychic, Radiant
Senses Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Waterstone Hull. XLCR's hull is made from waterstone reinforced with refined metals. If the hull has 30 or more hitpoints at the start of its turn, it regains 5 hitpoints.

Starfire Core. XLCR is powered by the starfire of Ixis. Whenever it would take radiant damage, it instead gains that many temporary hitpoints. XLCR's temporary hitpoints cannot be replaced. Instead, they accumulate. However, if XLCR has more than 50 temporary hitpoints, its core overloads and erupts. When this happens, all passengers must make a DC 17 Dexterity saving throw or take 5d8 radiant damage, taking half as much on a success. Following an overload, XLCR needs 2 Ixis-years to recharge before it can operate again (which is 7 hours and 32 minutes. One Ixis year is 3 hours and 46 minutes - the time it takes XLCR to complete a full orbit of Ixis at maximum orbital velocity.)

Actions

Starfire Arc. Deal 3d10 radiant damage to a target within 40 feet.

Waterstone Catapult. Ranged Weapon Attack: +11 to hit, range 80/120 ft., one target. Hit: 3d10 + 8 bludgeoning damage. Costs 10 hitpoints.

Accelerate/Decelerate. Increase/decrease XLCR's speed by 10 feet. You may choose to gain 10 temporary hitpoints to adjust by an additional 10 feet, up to a maximum of 30 feet.

Cool Down. Lose 2d10+10 temporary hitpoints (can prevent overload).

Stretch. XLCR's body stretches and compresses as it teleports to an unoccupied space it can access within 30 feet and its speed decreases by 15 feet.

Alphonz

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