Small Humanoid (Goblinoid), Chaotic Neutral
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shreik Of The Caves. this effect can either make any creature (Frightened), or summon 1d6 CR 1/8, 1d4 CR 1/4, or 1 CR 1/2 that lives in the underdark.

Flame lantern. while it has its "burning spores" action ready- it iluminates dim light to bright light for 60 ft. and dark to dim for 120 ft.

 

Actions

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 2) slashing damage.

Burning Myconid Spores (recharge 1d4-2 (minimum of 0). Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) fire damage.

Description

Small underground goblins that only use chaos to help themselves- and trade goblin supplies for myconid spores with myconids.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

tarasque2897

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