Medium Undead (Human), Unaligned
Armor Class 20 White Suit
Hit Points 169 (18d10 + 70)
Speed 30 ft.
STR
7 (-2)
DEX
30 (+10)
CON
10 (+0)
INT
14 (+2)
WIS
14 (+2)
CHA
30 (+10)
Saving Throws DEX +16, CON +6, WIS +8, CHA +16
Skills Insight +9, Perception +9, Performance +16
Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120 ft., Passive Perception 19
Languages Common
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Michael Jackson fails a saving throw, he can choose to succeed instead.

Moonwalker. Michael Jackson isn't targetable by opportunity attacks.

Spellcasting. Michael Jackson has innate spellcasting. Its spellcasting ability is Charisma (spell save DC 20, +10 to hit with spell attacks). Micheal Jackson has the following spells ready every day.

At Will: thunderclap, thunderwave

3/day: mass suggestion

 

Actions

Hat Toss. Ranged Weapon Attack: +16 to hit. range, 60 ft., ricochets to another target within 10 ft of the last target. Hit: 17 (1d12 + 10) bludgeoning damage.

Hee Hee (Recharge 3-4). Michael Jackson flicks his wrist and makes a "Hee Hee" noise, causing creatures in a 30 ft radius around him to make a DC 20 wisdom save, and on a failed save 9d6 thunder damage and cannot take reactions due to being driven to dance. On a successful save, creatures take half damage.

Reactions

Lean. Zombie Micheal Jackson leans forwards or backwards so much that he can add 5 ac until the end of the the turn he leaned on. He also gains advantage on dexterity saving throws while this happens.

Legendary Actions

Michael Jackson can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Michael Jackson regains spent legendary actions at the start of its turn.

At Will Magic. Michael Jackson casts an At Will spell.

Move. Micheal Jackson moves his walk speed in any direction while moonwalking.

THRILLER!!! (Costs 3 Actions) Michael Jackson starts dancing, and every creature within 30 feet of him must make a DC 18 Constitution save, or gain a level of exhaustion.

 

Lair and Lair Actions

Micheal Jackson’s Lair

Michael Jackson's lair typically is a graveyard that has a hanging disco ball somewhere nearby. Open graves are typical, along with a strange melody playing throughout the graveyard. Any who wander in must first save themselves from the music and it's infectious beat, then from Micheal Jackson himself.

 

Lair Actions

On initiative count 20 (losing initiative ties), Micheal Jackson can take a lair action to cause one of the following magical effects; Micheal Jackson can’t use the same effect two rounds in a row:

  • 1d4 Greater Zombies are summoned by the power of music, and join the encounter.
  • The disco ball starts flashing brightly, every creature must make a dc 18 con save or become blinded for 1 minute, creatures may make the save again at the end of their turns to end it early.
  • Michael Jackson chooses a single target, they must beat him in a dance off, both make a performance check and the loser takes 4d10 psychic damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2019 8:07:24 PM
88
2
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Coming Soon
MonsterHunterKing

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