Medium Humanoid (Human), Chaotic Evil
Armor Class 12
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws INT +4, WIS +5, CHA +5
Skills Arcana +4, History +4
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 13
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ring of Mind Shielding. Wuldric wears a ring of mind shielding, which prevents his thoughts from being discerned by magical means. If he dies while wearing this ring, his soul would become trapped within.

Spellcasting. Wuldric casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: [detect magic], [disguise self], [mage armor],[mage hand]
1/day each: [ray of enfeeblement], [hellish rebuke], [hold person], [counterspell]

Actions

Multiattack. Wuldric makes two Mace or Blood Bolt attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9(2d6 + 2) [bludgeoning] damage. 

Blood Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) [necrotic] damage.

 Hematoxic Coagulation. Wuldric targets one creature he can see within 60 feet of him. The target must make a DC 13 Charisma saving throw. On a failed save, the takes 12 (2d8 + 3) necrotic damage and is paralyzed until the end of Wuldrics next turn. On a succesful save, the target takes half as much damage and isn`t paralyzed.

Description

Wuldric is the leader of the Order of Absolution in Westport.

On the outside, he is a friendly and helpful older man in his 70s.

He is also the leader of the Cult of Ul`goch, a cannibalistic Cult that are addicted to consume mortal flesh.

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2024 9:27:52 AM
3
0
1.2
Coming Soon
2/14/2024 9:29:36 AM
6
1
1.3
Coming Soon

Monster Tags: humanoidHuman

Mugeli

Comments

Posts Quoted:
Reply
Clear All Quotes