Medium Humanoid (Any Race, Brown Bear), Any Evil Alignment
Armor Class 15 (Brass armor)
Hit Points 50 (9d10 + 27)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +6, DEX +3
Damage Vulnerabilities Slashing
Damage Resistances Bludgeoning, Fire
Condition Immunities Paralyzed, Petrified
Senses Passive Perception 13
Languages Only languages of all that live in its domain
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of his turn, Wrath can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 2) slashing damage.

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d4) bludgeoning damage.

Reduce. (1/day) Wrath creates a 15ft aura around him, up to 5 targets. The targets must make a DC 15 STR saving throw, if they fail then they take (2d4 +1) force damage and they are thrown back 10ft, if they hit a wall or an object then they take an extra (1d4) bludgeoning damage.

Reactions

Heightened anger. If a player fails an attack then Wrath is able to use the action Slam with a guaranteed hit chance.

Legendary Actions

Necrotic Leech. Wrath can restore health by magically sensing and drawing from the injuries of those within 60 feet. For every already injured being in range, the golem regains 1d6 hit points. This does not cause any additional damage to those injured.

Monster Tags: NPChumanoid

Habitat: DesertUrban

Mr_J55

Comments

Posts Quoted:
Reply
Clear All Quotes